Creating smooth, optimized polygon models to incorporate into games
I am an independent game designer and developer. I have been designing and creating games for over five years. I design 3d assets in Z-Brush, code in play-maker and combine both to create an aesthetically pleasing, functional game in unity. I also have experience with Pyxel Edit, Paint.net, PS, Adobe Flash/Illustrator and various other programs.
If your looking for help with game development and design, please feel free to contact me. I also do free-lance work, commission based projects and look forward to collaborations.